
It's worth mentioning that support for handheld iOS and Android devices isn't new to the Unreal Engine, so if you're already working with Unreal Engine and iOS or Android devices, you'll only need a minimal amount of additional configuration to get started with augmented reality in Unreal Engine.įor detailed iOS augmented reality prerequisite information, see the ARKit Prerequisites topic. Please read through the following pages to learn which devices are supported on each platform.Īpple's iOS Device Compatibility Reference Supported Handheld PlatformsĬurrently, we support the iOS and Android platforms. A good place to start exploring the project and the new augmented reality functions is to open the Content Browser, navigate to Content\HandheldARBP\Blueprints\UI and open the BP_DebugMenu asset in the Blueprint Editor. The Handheld AR Blueprint template provides a complete example project demonstrating the new augmented reality functionality available in Unreal Engine.
